![]() The buttons to press being Ms and Ns also added to the confusion.Ī helpful strategy is to decide on a scheme to communicate button presses. For example, one possibility was "Sea base", while another was "See base". The intent is for the phrases to be confused with each other. Players then need to look this phrase up in the manual to find the corresponding sequence of M, N, m, and n buttons to press, which fixes the module. The Talk module has a display showing a phrase or a sentence. Another strategy that works is to just rotate the console randomly for a while. A good strategy to fix Six Lights is to ignore the manual completely and to figure out which lights correspond to which side by rotating and observing. We decided that this wasn't a problem, since games with more players would rotate the console less anyway. We found that Six Lights often got solved accidentally when the console got rotated a lot, even after several attempts at fine-tuning. ![]() The way LEDs correspond to the sides is given by the manual. When the module is rotated to face a direction, the corresponding LED toggles between on and off. There are six LEDs in this module, one corresponding to each of the directions in the room. A good strategy is to look at the Shake It manual section immediately to find the two numbers, and then assign one person to keep track of the Shake It module. There's no indication when the console needs to be rotated other than the timer, so it's easy to forget about. Shake It is the cause of many of our testsolver's early mistakes. A timer counts up from 0, and when the timer is between two numbers, the console needs to be rotated five times in any direction, which resets the timer. Shake It is what KTaNE refers to as a "needy" module: it poses a recurring hazard and cannot be fixed. Indicators of this would be the Gravity Sensor flashing red, as well as beeping being twice as fast. Instead, when the gravity sensor faces a certain direction, the timer counts down twice as fast.Īlthough the manual can be used to figure out which side the Gravity Sensor shouldn't be pointed at, in practice, it's easier to just rotate when the timer counts down twice as fast. The Gravity Sensor occupies a space a module would normally occupy, but cannot be fixed. One strategy testsolvers used was to take screenshots of the more complicated parts of the manual early on in the game to send to their teammates. Two opposite sides of the console have the manual, but the gimmick is that the section controls for one side of the manual control the other side. Here is a description of the several parts of the game, and some notes about each one: Console Repair Manual With more players, it's better to note down the serial code, manufacturing date, and the number of ports and batteries, as soon as the game starts.Having some sort of text channel or spreadsheet that all players can edit is helpful for sharing notes, which can be useful for fixing many modules.The time limit is generous enough to allow this. To prevent crosstalk, it helps to focus on fixing one module at a time, even if it is slower.Instead, playing games to learn about or practice specific modules is more helpful. Because of the many moving parts of the game, trying to fix every module with every attempt would be slow.Once solvers fix all modules within the time limit without making too many mistakes, the answer PANASONIC Q is revealed, a thematic answer for a game that involves fixing a gray cubical game console. Like Spaceteam, this is a game that becomes difficult the more players there are, and successfully fixing the console would need some planning and cooperation. Like KTaNE, the main difficulty comes from communicating the complicated instructions from players reading the manual to players fixing the modules. An important mechanic is that individual players can rotate the console, which not only changes what side that player is looking at, but the side everyone else is looking at as well. The remaining two sides have a manual that provides these instructions. Four sides of the console have several modules, that need to be fixed through following instructions like pressing buttons or cutting wires. You Will Explode If You Stop Talking is a multiplayer game borrowing most of its mechanics and theming from Keep Talking and Nobody Explodes, secondarily inspired by Spaceteam and several KTaNE mods.Įach player sees one of six sides of a console.
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